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  • Maya Animations

Maya is a software application used for 3D animation, 3D modeling, simulation, visual effects, rendering, matchmoving, and compositing. It is developed in Toronto by Autodesk's Media and Entertainment Division (formerly Alias). Maya is used in the film and TV industry, as well as for computer and video games, architectural visualization and design. The product is named after Maya, the Sanskrit term for illusion.

Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer (in California), Thomson Digital Image (TDI) Explore (in France) and Alias' Power Animator (in Canada). In 1993 Wavefront purchased TDI, and in 1995 Silicon Graphics Incorporated (SGI) purchased both Alias and Wavefront (due to pressure from Microsoft's purchase of Softimage earlier that year) and combined them into one working company, producing a single package from their collective source code. The combined company was referred to as Alias|Wavefront. In the mid-1990s, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, Softimage|3D for animation, and PhotoRealistic RenderMan for rendering. This combination was used for numerous films, such as Jurassic Park, The Abyss and Terminator 2: Judgement Day. It took Alias|Wavefront two more years after the merger to release Maya.

Maya is a popular, integrated node-based 3D software suite, evolved from Wavefront Explorer and Alias PowerAnimator using technologies from both. The software used to be released in two versions: Maya Complete and Maya Unlimited; but is now sold as one software. Maya was originally released for the IRIX operating system, and subsequently ported to the Microsoft Windows, Linux, and Mac OS X operating systems. IRIX support was discontinued after the release of version 6.5. When Autodesk acquired Alias in October 2005, they continued Maya development. The latest version, 2011 (13.0), was released in April 2010. An important feature of Maya is its openness to third-party software, which can strip the software completely of its standard appearance and, using only the kernel, transform it into a highly customized version of the software. This feature in itself made Maya appealing to large studios, which tend to write custom code for their productions using the provided software development kit.

 
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